Agenda

Pain is good - Level design for action games

How much is too much? How little is too little? Learn how we dial it up to 11 in Greedy Guns and keep a player hooked and shooting from start to finish.

Time:

15:20 - 16:00

Room:

Showroom (floor 0)

Track:

Game Design

Speakers:

Miguel Rafael (Tio Atum)

Partners:

Miniclip Bfives Bica Studios Nerdmonkeys Raindance LX Lisboa Games Week Emergency Agency
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