Pitching your Game Concept

The objective is to present to the audience how to create the pitch of a game concept. Basically, and in short words, how to set the bases of your design and how to present it for the possible publishers / investors or use it as a KICKSTARTER concept. Speaking about the most important areas to present, and how, based on the game gender that you are going develop. Focused, but not restricted, to the IOs / Android platforms and the Freemium business model. So I would like to speak about the most important things to present (where to be focused, ways to keep a clear pitch, examples...) on the next points.


11:30 - 12:10


Azure A Auditorium (floor 0)


Game Design


José Martín (Gameloft)


Miniclip Bfives Bica Studios Nerdmonkeys Raindance LX Lisboa Games Week Emergency Agency
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