About the Speaker
Game Design | Art | Indie | Industry
Born in Portugal, moved to London to work at Rockstar Games as an Environment and Character artist and later to Canada to work at Ubisoft as Lead Artist and eventually Art Director. Unfulfilled by the current state of the mainstream video games industry, he joined Jonathan Blow to work on “The Witness” (http://the-witness.net/news/). Inspired by the indie community and the talent around him, he decided to learn how to program and create his dream project, Twelve Minutes (http://twelveminutesgame.com/).
The Witness / Twelve Minutes