Welcome to Game Dev Camp Portugal 2015!

Pedro Alves Pedro Alves
Facts checked João Martins

Welcome to Game Dev Camp Portugal 2015!

The biggest and most awesome event for Game Developers in Portugal.

registration for

Get your seat at the event!

The registration for Microsoft Game Dev Camp is free (yup = 0€, 0$, 0#anythingyoucanrememberof) and is open *EXCLUSIVELY* to all the community of game developers – and especially the ones who are building games “made in Portugal” ;-) So, do you have a game, a startup, a project or even an idea in development for a game and you feel part of this community? Get you seat now!

When

This year’s Game Dev Camp will happen on the 12th September, 2015. Yup, it’s right ahead. Can’t wait, huh?

Where

It will once again take place in Microsoft Portugal, located in the beautiful city of Lisbon. (see here how to get there)

How Much?

Because we really want you to help Portugal Games to kick-ass, the event is free – or, how we say in Portuguese, “à borlix”

Speakers

Registration

You probably dream all day of creating the next big game. Not the next Angry | Flappy thing, but *your* game. Your idea. The one that will get everyone to talk about it on the bus, on the beach, and will drive parents and bosses nuts all around the world. The one that will have video walkthroughs done by guys 1,000kms from you, and competitions of prizes that you only see in magazines. You’re probably already on your way to make it. Or you’re starting. And on your spare time of dreaming and building that dream, you visit those amazing conference sites for Game Creators like GDC, DEVELOP, and others – on your web browser, because you can’t (yet) make the trip. Or, heck, you just build games because you love them. We want to help you create that game – and take the next step with the ones you’re already building. Right here in Portugal.

That’s why we created the 2015 edition of Game Dev Camp together with some of the *hottest* names of the game developer industry, both from our country and Europe.

And we want you to be here. That’s why the registration for Microsoft Game Dev Camp is free (yup = 0€, 0$, 0#anythingyoucanrememberof) and is open *EXCLUSIVELY* to all the community of game developers – and especially the ones who are building games “made in Portugal” ;-) So, do you have a game, a startup, a project or even an idea in development for a game and you feel part of this community?

All you need to do is fill in the form below or send us an e-mail with your details to gamedevpt, proving us you deserve one of the super-limited spots (only about 400!) at this awesome moment in the Portuguese Game Dev industry! If you’re approved, you’ll receive a confirmation e-mail that you can use to brag to everyone you know – with our endorsement!

Agenda

With more than 30 sessions to choose from, brought to you by an even more incredible speaker lineup, the 2015 edition of Game Dev Camp on the 12th September 2015 will be even more #ohmygodimsohappythisisthebestthingever.

We’re designing this day to have everything you need to take the next step with your game, all the way up to world-class-awesome. So sit tight, check the updated session details below, and start deciding which ones you’ll watch during the day! Oh, and don’t worry: we’ll record every session, so you can watch them all online after the event ;-)

undefined we’re still working on the final details for all the sessions; keep checking this page, and the speakers one, for the updated agenda!

Game Dev Camp 2015 KEYNOTE

Time: 09:30 – 11:00

Speakers: Miguel Vicente, Luís Calado, Petri Tapio Wilhelmsen, João Almeida

Track: Keynote

Room: Azure Auditorium

See details

Pitching your Game Concept

Time: 11:30 - 12:10

Speakers: José Martín (Gameloft)

Track: Game Design

Room: Azure A Auditorium (floor 0)

See details

Creating music for a AAA game. Case study: Star Citizen

Time: 11:30 - 12:10

Speakers: Pedro Macedo Camacho (Cloud Imperium Games)

Track: Visual Arts & Sound

Room: Azure B Auditorium (floor 0)

See details

Bringing old video games to new gaming platforms

Time: 11:30 - 12:10

Speakers: Diogo Pinheiro (Spawn Studios)

Track: Business & Marketing

Room: Windows A (floor 3)

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Concept of dynamic content in mobile games

Time: 11:30 - 12:10

Speakers: Marcin Zasina (Miniclip)

Track: Dev & Engines

Room: Windows B (floor 3)

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The brave and mighty Portuguese industry

Time: 11:30 - 12:10

Speakers: Ivan Barroso (Videogames Historian)

Track: Industry

Room: Showroom (floor 0)

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Xbox Live SDK for Windows 10

Time: 12:20 - 13:00

Speakers: Petri Wilhelmsen (Microsoft)

Track: Dev & Engines

Room: Azure A Auditorium (floor 0)

See details

The Stories We Tell

Time: 12:20 - 13:00

Speakers: Filipe Teixeira (Miniclip)

Track: Visual Arts & Sound

Room: Azure B Auditorium (floor 0)

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Decisions and challenges of porting a mobile game to desktop and consoles

Time: 12:20 - 13:00

Speakers: David Amador (Upfall Studios)

Track: Game Design

Room: Windows A (floor 3)

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How To Design Fairer Games IAP

Time: 12:20 - 13:00

Speakers: Oscar Clark (Unity)

Track: Business & Marketing

Room: Windows B (floor 3)

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How the Industry Works

Time: 12:20 - 13:00

Speakers: Ricardo Flores (B5 Studios)

Track: Industry

Room: Showroom (floor 0)

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Going Indie...

Time: 14:30 - 15:10

Speakers: Luís António (The Witness / Twelve Minutes)

Track: Game Design

Room: Azure A Auditorium (floor 0)

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From sketch to final art

Time: 14:30 - 15:10

Speakers: Joana Afonso (The Lisbon Studio)

Track: Visual Arts & Sound

Room: Azure B Auditorium (floor 0)

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Living off of game development (in a country with no such history)

Time: 14:30 - 15:10

Speakers: Nélio Codices (Battlesheep)

Track: Business & Marketing

Room: Windows A (floor 3)

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Cross-Platform Game Dev Made Easy with the Marmalade SDK

Time: 14:30 - 15:10

Speakers: Núria Planell (Marmalade)

Track: Dev & Engines

Room: Windows B (floor 3)

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Videogames journalism: Brave new frontier

Time: 14:30 - 15:10

Speakers: Ivan Barroso, Pedro Moreira Dias, Miguel Nogueira, Pedro Nunes, Daniel Silvestre, Pedro Romão

Track: Industry

Room: Showroom (floor 0)

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Key learnings from a decade of developing MMO games

Time: 15:20 - 16:00

Speakers: Rui Casais (Funcom)

Track: Industry

Room: Azure A Auditorium (floor 0)

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The Art of Business

Time: 15:20 - 16:00

Speakers: Ricardo Escovinha (Gameloft)

Track: Visual Arts & Sound

Room: Azure B Auditorium (floor 0)

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Improving your game through community building and analysis!

Time: 15:20 - 16:00

Speakers: Nicolau Gonçalves (Sharkpunch)

Track: Business & Marketing

Room: Windows A (floor 3)

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Get To Know GameMaker: Studio

Time: 15:20 - 16:00

Speakers: Mark Alexander (Yoyo Games)

Track: Dev & Engines

Room: Windows B (floor 3)

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Pain is good - Level design for action games

Time: 15:20 - 16:00

Speakers: Miguel Rafael (Tio Atum)

Track: Game Design

Room: Showroom (floor 0)

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Mobile Game Analytics: Miniclip’s Story

Time: 16:30 - 17:10

Speakers: Ricardo Vladimiro (Miniclip)

Track: Business & Marketing

Room: Azure A Auditorium (floor 0)

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The joy of ultra low-polygon modeling

Time: 16:30 - 17:10

Speakers: Marco Vale (Indot Studio)

Track: Visual Arts & Sound

Room: Azure B Auditorium (floor 0)

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10 Things that you need to know about Psychology

Time: 16:30 - 17:10

Speakers: Carmen Hevia Menéndez (Gameloft)

Track: Game Design

Room: Windows A (floor 3)

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Unity Services - Make the most of your game

Time: 16:30 - 17:10

Speakers: Josh Naylor (Unity)

Track: Dev & Engines

Room: Windows B (floor 3)

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Youtube and the new formats of comunication

Time: 16:30 - 17:10

Speakers: Daniel Silvestre (moderator)

Track: Industry

Room: Showroom (floor 0)

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+1 Game Design

Time: 17:20 - 18:00

Speakers: Matthew Buxton (King)

Track: Game Design

Room: Azure A Auditorium (floor 0)

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Uplevel your games with the Cloud using Microsoft Azure

Time: 17:20 - 18:00

Speakers: Luís Calado (Microsoft)

Track: Dev & Engines

Room: Azure B Auditorium (floor 0)

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Unity, not just for games

Time: 17:20 - 18:00

Speakers: Artur Leão (Dreamlab)

Track: Visual Arts & Sound

Room: Windows A (floor 3)

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Building a game framework as opposed to using a game engine

Time: 17:20 - 18:00

Speakers: Ivo Duarte (DSquare Games)

Track: Dev & Engines

Room: Windows B (floor 3)

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Murder in the Hotel Lisbon - the Post Mortem

Time: 17:20 - 18:00

Speakers: Filipe Pina (Nerdmonkeys, Diogo Vasconcelos (Nerdmonkeys)

Track: Industry

Room: Showroom (floor 0)

Pedro Alves

Pedro Alves

Author at Game Dev Camp

Pedro é um profissional organizado e estratégico que gere eficazmente planos de conteúdo. Graças às suas competências de comunicação, analisa as necessidades do público, otimiza materiais para envolver os participantes e garante um trabalho de equipa harmonioso.

João Martins

João Martins

Editor at Game Dev Camp

João é um profissional criativo apaixonado pela indústria dos jogos. Ele cria conceitos únicos adaptados às necessidades do acampamento e inspira os participantes com a sua experiência. João é atento aos detalhes e sabe trabalhar em equipa, garantindo conteúdo educativo de alta qualidade.