
Get your seat at the event!
The registration for Microsoft Game Dev Camp is free (yup = 0€, 0$, 0#anythingyoucanrememberof) and is open *EXCLUSIVELY* to all the community of game developers – and especially the ones who are building games “made in Portugal” ;-) So, do you have a game, a startup, a project or even an idea in development for a game and you feel part of this community? Get you seat now!
When
This year’s Game Dev Camp will happen on the 12th September, 2015. Yup, it’s right ahead. Can’t wait, huh?
Where
It will once again take place in Microsoft Portugal, located in the beautiful city of Lisbon. (see here how to get there)
How Much?
Because we really want you to help Portugal Games to kick-ass, the event is free – or, how we say in Portuguese, “à borlix”
Speakers
- Miguel VicenteMicrosoft
- Ricardo VladimiroMiniclip
- Pedro Macedo CamachoCloud Imperium Games - Star Citizen
- David AmadorUpfall Studios
- Filipe TeixeiraMiniclip
- Luís CaladoMicrosoft
- Diogo VasconcelosNerdmonkeys
- Marcin ZasinaMiniclip
- Joana AfonsoThe Lisbon Studio
- Ivan BarrosoVideogames historian
- Daniel SilvestrePróximo Nível
- Filipe Duarte PinaNerdmonkeys
- Nicolau GonçalvesShark Punch
- Ricardo EscovinhaGameloft
- Pedro NunesJournalist
- Marius ManolacheMiniclip
- Miguel NogueiraRubber Chicken Games
- Ivo DuarteThe Inner Sea
- Pedro Moreira DiasSalão de Jogos / Vodafone FM
- Oscar ClarkUnity
- Marco ValeIndot Studio
- Miguel RafaelTio Atum
- Matthew BuxtonKing
- Diogo PinheiroSpawn Studios
- Artur LeãoDreamlab
- Pedro RomãoBad Wolf
- Núria PlanellMarmalade Technologies Ltd.
- Mark AlexanderYoYo Games Ltd.
- Rui CasaisFuncom
- Carmen Hevia MenéndezGameloft
- Nélio CodicesBattlesheep
- Ricardo FloresB5 Studios
- Petri WilhelmsenMicrosoft Corp.
- José Ramón Díaz MartínGameloft
- Josh NaylorUnity
- Luís AntónioThe Witness / Twelve Minutes
Registration
You probably dream all day of creating the next big game. Not the next Angry | Flappy thing, but *your* game. Your idea. The one that will get everyone to talk about it on the bus, on the beach, and will drive parents and bosses nuts all around the world. The one that will have video walkthroughs done by guys 1,000kms from you, and competitions of prizes that you only see in magazines. You’re probably already on your way to make it. Or you’re starting. And on your spare time of dreaming and building that dream, you visit those amazing conference sites for Game Creators like GDC, DEVELOP, and others – on your web browser, because you can’t (yet) make the trip. Or, heck, you just build games because you love them. We want to help you create that game – and take the next step with the ones you’re already building. Right here in Portugal.
That’s why we created the 2015 edition of Game Dev Camp together with some of the *hottest* names of the game developer industry, both from our country and Europe.
And we want you to be here. That’s why the registration for Microsoft Game Dev Camp is free (yup = 0€, 0$, 0#anythingyoucanrememberof) and is open *EXCLUSIVELY* to all the community of game developers – and especially the ones who are building games “made in Portugal” ;-) So, do you have a game, a startup, a project or even an idea in development for a game and you feel part of this community?
All you need to do is fill in the form below or send us an e-mail with your details to gamedevpt, proving us you deserve one of the super-limited spots (only about 400!) at this awesome moment in the Portuguese Game Dev industry! If you’re approved, you’ll receive a confirmation e-mail that you can use to brag to everyone you know – with our endorsement!
Agenda
With more than 30 sessions to choose from, brought to you by an even more incredible speaker lineup, the 2015 edition of Game Dev Camp on the 12th September 2015 will be even more #ohmygodimsohappythisisthebestthingever.
We’re designing this day to have everything you need to take the next step with your game, all the way up to world-class-awesome. So sit tight, check the updated session details below, and start deciding which ones you’ll watch during the day! Oh, and don’t worry: we’ll record every session, so you can watch them all online after the event ;-)
undefined we’re still working on the final details for all the sessions; keep checking this page, and the speakers one, for the updated agenda!
Game Dev Camp 2015 KEYNOTE
Time: 09:30 – 11:00
Speakers: Miguel Vicente, Luís Calado, Petri Tapio Wilhelmsen, João Almeida
Track: Keynote
Room: Azure Auditorium
See details
Pitching your Game Concept
Time: 11:30 - 12:10
Speakers: José Martín (Gameloft)
Track: Game Design
Room: Azure A Auditorium (floor 0)
See details
Creating music for a AAA game. Case study: Star Citizen
Time: 11:30 - 12:10
Speakers: Pedro Macedo Camacho (Cloud Imperium Games)
Track: Visual Arts & Sound
Room: Azure B Auditorium (floor 0)
See details
Bringing old video games to new gaming platforms
Time: 11:30 - 12:10
Speakers: Diogo Pinheiro (Spawn Studios)
Track: Business & Marketing
Room: Windows A (floor 3)
See details
Concept of dynamic content in mobile games
Time: 11:30 - 12:10
Speakers: Marcin Zasina (Miniclip)
Track: Dev & Engines
Room: Windows B (floor 3)
See details
The brave and mighty Portuguese industry
Time: 11:30 - 12:10
Speakers: Ivan Barroso (Videogames Historian)
Track: Industry
Room: Showroom (floor 0)
See details
Xbox Live SDK for Windows 10
Time: 12:20 - 13:00
Speakers: Petri Wilhelmsen (Microsoft)
Track: Dev & Engines
Room: Azure A Auditorium (floor 0)
See details
The Stories We Tell
Time: 12:20 - 13:00
Speakers: Filipe Teixeira (Miniclip)
Track: Visual Arts & Sound
Room: Azure B Auditorium (floor 0)
See details
Decisions and challenges of porting a mobile game to desktop and consoles
Time: 12:20 - 13:00
Speakers: David Amador (Upfall Studios)
Track: Game Design
Room: Windows A (floor 3)
See details
How To Design Fairer Games IAP
Time: 12:20 - 13:00
Speakers: Oscar Clark (Unity)
Track: Business & Marketing
Room: Windows B (floor 3)
See details
How the Industry Works
Time: 12:20 - 13:00
Speakers: Ricardo Flores (B5 Studios)
Track: Industry
Room: Showroom (floor 0)
See details
Going Indie...
Time: 14:30 - 15:10
Speakers: Luís António (The Witness / Twelve Minutes)
Track: Game Design
Room: Azure A Auditorium (floor 0)
See details
From sketch to final art
Time: 14:30 - 15:10
Speakers: Joana Afonso (The Lisbon Studio)
Track: Visual Arts & Sound
Room: Azure B Auditorium (floor 0)
See details
Living off of game development (in a country with no such history)
Time: 14:30 - 15:10
Speakers: Nélio Codices (Battlesheep)
Track: Business & Marketing
Room: Windows A (floor 3)
See details
Cross-Platform Game Dev Made Easy with the Marmalade SDK
Time: 14:30 - 15:10
Speakers: Núria Planell (Marmalade)
Track: Dev & Engines
Room: Windows B (floor 3)
See details
Videogames journalism: Brave new frontier
Time: 14:30 - 15:10
Speakers: Ivan Barroso, Pedro Moreira Dias, Miguel Nogueira, Pedro Nunes, Daniel Silvestre, Pedro Romão
Track: Industry
Room: Showroom (floor 0)
See details
Key learnings from a decade of developing MMO games
Time: 15:20 - 16:00
Speakers: Rui Casais (Funcom)
Track: Industry
Room: Azure A Auditorium (floor 0)
See details
The Art of Business
Time: 15:20 - 16:00
Speakers: Ricardo Escovinha (Gameloft)
Track: Visual Arts & Sound
Room: Azure B Auditorium (floor 0)
See details
Improving your game through community building and analysis!
Time: 15:20 - 16:00
Speakers: Nicolau Gonçalves (Sharkpunch)
Track: Business & Marketing
Room: Windows A (floor 3)
See details
Get To Know GameMaker: Studio
Time: 15:20 - 16:00
Speakers: Mark Alexander (Yoyo Games)
Track: Dev & Engines
Room: Windows B (floor 3)
See details
Pain is good - Level design for action games
Time: 15:20 - 16:00
Speakers: Miguel Rafael (Tio Atum)
Track: Game Design
Room: Showroom (floor 0)
See details
Mobile Game Analytics: Miniclip’s Story
Time: 16:30 - 17:10
Speakers: Ricardo Vladimiro (Miniclip)
Track: Business & Marketing
Room: Azure A Auditorium (floor 0)
See details
The joy of ultra low-polygon modeling
Time: 16:30 - 17:10
Speakers: Marco Vale (Indot Studio)
Track: Visual Arts & Sound
Room: Azure B Auditorium (floor 0)
See details
10 Things that you need to know about Psychology
Time: 16:30 - 17:10
Speakers: Carmen Hevia Menéndez (Gameloft)
Track: Game Design
Room: Windows A (floor 3)
See details
Unity Services - Make the most of your game
Time: 16:30 - 17:10
Speakers: Josh Naylor (Unity)
Track: Dev & Engines
Room: Windows B (floor 3)
See details
Youtube and the new formats of comunication
Time: 16:30 - 17:10
Speakers: Daniel Silvestre (moderator)
Track: Industry
Room: Showroom (floor 0)
See details
+1 Game Design
Time: 17:20 - 18:00
Speakers: Matthew Buxton (King)
Track: Game Design
Room: Azure A Auditorium (floor 0)
See details
Uplevel your games with the Cloud using Microsoft Azure
Time: 17:20 - 18:00
Speakers: Luís Calado (Microsoft)
Track: Dev & Engines
Room: Azure B Auditorium (floor 0)
See details
Unity, not just for games
Time: 17:20 - 18:00
Speakers: Artur Leão (Dreamlab)
Track: Visual Arts & Sound
Room: Windows A (floor 3)
See details
Building a game framework as opposed to using a game engine
Time: 17:20 - 18:00
Speakers: Ivo Duarte (DSquare Games)
Track: Dev & Engines
Room: Windows B (floor 3)
See details
Murder in the Hotel Lisbon - the Post Mortem
Time: 17:20 - 18:00
Speakers: Filipe Pina (Nerdmonkeys, Diogo Vasconcelos (Nerdmonkeys)
Track: Industry
Room: Showroom (floor 0)

Pedro Alves
Author at Game Dev Camp
Pedro é um profissional organizado e estratégico que gere eficazmente planos de conteúdo. Graças às suas competências de comunicação, analisa as necessidades do público, otimiza materiais para envolver os participantes e garante um trabalho de equipa harmonioso.

João Martins
Editor at Game Dev Camp
João é um profissional criativo apaixonado pela indústria dos jogos. Ele cria conceitos únicos adaptados às necessidades do acampamento e inspira os participantes com a sua experiência. João é atento aos detalhes e sabe trabalhar em equipa, garantindo conteúdo educativo de alta qualidade.